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If game developers steal one thing from No Law, I hope it’s the open-world game’s ridiculously detailed and realistic corner shops

After seeing open-world imm-sim No Law last month, I’m sure the developers would hope I was gripped by memories of missions you can approach stealthily or in all-out action, the sci-fi combat where you wield slow-time grenades and cyberpunk implants, or even the powerful kick you can use to boot…

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