“The lesson learned is you can have both”: Skyrim lead designer reckons there’s merit in Baldur’s Gate 3-style tough choices and Bethesda’s do-anything approach
Whether RPGs are better off prioritising player freedom or endeavouring to have several doors slam shut every time you put another foot forwards in order to encourage multiple runs with different characters is, to put it bluntly, something I reckon will still be a matter of debate in the year 4000.
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