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Xbox aim to wring more cash out of the games they’ve not cast into oblivion by launching new licensing arm and handing Minecraft to ex-Meta monetisation lead

Xbox, currently in the midst of multi-round mass layoffs as part of a plan to let a final total of 3200 people go, have announced a new arm of their business which is firmly aimed at milking more cash out of its blockbuster game series via licensing deals. That likely means more stuff along the…

Rock Paper Shotgun

Gaming

Hellraiser: Revival review

How do you revive a series like Hellraiser? When your source material spans four decades and multiple mediums, all with wildly differing tones (and fans), what stays, what goes? Where would you even begin? It’s a question developer Saber Interactive seems to struggle with throughout Hellraiser…

Eurogamer

Gaming

Star Wars Zero Company studio start to bring back devs furloughed prior to launch, with “more than half” of previous headcount reportedly returning to payroll

Star Wars Zero Company developers Bit Reactor have begun to put some of the developers they furloughed prior to the game’s release back on payroll. Thus far, the number of staff on payroll at the studio has reportedly returned to “more than half” of what it was prior to the furloughs, with Bit…

Rock Paper Shotgun